Kashmi, Beast Men
The Kashmi were created from humans in a twisted experiment by the Sorcerer-Kings. They spent many years as slaves to that empire, and helped in its downfall. The Kashmi moved to the northern forests of Eridor, however members of the Snake Tribe can still be found in the Great Meridar Desert. These Snake tribe Kashmi do not speak Kashmeri, instead they know Rhylt, and are known as the Rhyltani Nomads.
Kashmi vary wildly in appearance, each expressing aspects of their animal heritage. Commonalities are a fine fur or scales covering their bodies, and mild fangs. Lion Tribe Kashmi are known to be muscular humanoids, with wild manes, and cat-like eyes. They stand about 6 feet tall, and weigh about 180 lbs. Wolf Tribe Kashmi are smaller, at about 5’ 6" tall, and weigh around 150 lbs, they are known for black hair with grey streaks. Bear Tribe Kashmi are tall, imposing humanoids, standing between 6’ and 6’ 6", with wide, stocky bodies, usually weighing 250 lbs or more. Snake Tribe Kashmi are hairless, extremely tall humanoids covered with fine scales, having flat noses and lidless eyes. They possess long fingered hands. Members of the Snake Tribe stand around 7 feet, and weigh around 200 lbs. Eagle Tribe Kashmi appear the most human, with notably spiky hair, and piercing gazes. Fox Tribe Kashmi have lupine features, with red hair.
Most Kashmi live in tribal villages, sometimes numbering two or three hundred. The primary exceptions to this are the Fox Tribe and the Snake Tribe. Members of the Fox Tribe live in a small city, hidden deep within the forest. Snake Tribe Kashmi travel in small nomad bands, generally in warmer regions.
Kashmi as a whole have good relations with the other races and culture, but, depending on the culture, are viewed either as a sort of mystical creature, or as an abomination (Drohenians and the Kalani are especially prone to this view.) The Orferi respect most Kashmi, and more than a few half-elves can trace their lineage to a Kashmi-Orferi parents.
Alignment and Religion
Most Kashmi are neutral. They tend to worship the natural world, but some have taken to worshiping the Eldari. The Rhyltani Nomads worship Orion and Solis as Gods of the Desert, seeing Orion as the Taker, and Solis as the Giver. Most Kashmi spiritual leaders are Druids.
Kashmi are often curious about the world, and adventure for many reasons.
Kashmi names are varied, often reflecting the area they where born or sacred natural places. There isno distinction between male and female names. Sample names include: “Two-Rivers”, “Vale”, “Wellspring”.
Kashmi Racial Traits
+2 to Any One Abilitiy: Kashmi are varied as a race, their bonus to their ability score determines which tribe they belong to.
Medium: Kashmi are Medium creatures and have no penalties or bonuses due to their size.
Normal Speed: Kashmi have a base speed of 30 feet.
Low-Light Vision: Kashmi can see twice as far as humans in conditions of dim light.
Tribe: The Kashmi each belong to an animal tribe, which not only defines their physical appearance, but their abilities as well. The Kashmi tribe bonuses are laid out on the table below.
Wild Culture: Kashmi recieve +2 racial bonuses to Survival and Knowledge(Nature).
Languages: Kashmi begin play knowing their tribes dialect of Kashmeri, and Tradespeak. Kashmi with high intelligence scores can choose from the following: Eridoran, Khagan.
|Tribe||Ability Bonus||Tribe Skill Bonus||Tribe Ability|
|Lion||+2 Strength||+4 Move Silently||Claws(Ex)|
|Wolf||+2 Dexterity||+4 Survival||Scent(Ex)|
|Bear||+2 Constitution||+4 Intimidate||Rage(Ex)|
|Snake||+2 Intelligence||+4 Escape Artist||Poisonous Bite(Ex)|
|Eagle||+2 Wisdom||+4 Perception||Fast Movement(Ex)|
|Fox||+2 Charisma||+4 Bluff||Quick Reflexes(Ex)|
Claws(Ex) A Lion Tribe Kashmi has two primary claw attacks. Each claw deals 1d4 points of damage. If a Lion Tribe Kashmi charges, he may attack with both claws at the end of the charge.
Scent(Ex): Wolf Tribe Kashmi have the Scent ability.
Rage(Ex) Bear Tribe Kashmi may rage for a number of rounds equal to 4 + Constitution modifier per day as per the Barbarian class feature. If the Kashmi gains levels in the Barbarian class, they may rage for an additional 2 rounds per day.
Poisonous Bite(Ex) A Snake Tribe Kashmi gains a poisonous bite as primary natural attack. This bite deals 1d4 points of damage. The poison’s Fortitude save DC is 10 + 1/2HD + Constitution Modifier, and it deals 1d3 points Constitution damage with frequency of 1/round for 2 rounds, and is cure with a single save. While a Snake Tribe Kashmi may bite as often as desired, they only produce enough poison for 3 + Constitution modifier bites per day.
Fast Movement(Ex) An Eagle Tribe Kashmi gains a +10 feet racial bonus to base speed.
Quick Reflexes(Ex) A Fox Tribe Kashmi gains a +1 racial bonus to Reflex Saves, and a +2 racial bonus to Initiative.