Kyma

Kyma, Sea Gypsies

The Kyma, or Sea Gypsies, maintain a nomadic, sea-based culture. They claim to have originated from Raiido, the plane of water, and call themselves the “Children of Ikatere”, the Aeon of the Sea.

Physical Description
The Kyma are the smallest of the races, standing just over three feet tall. Their hair tends to be shades of brown and black, however more vibrant colors of blue and green are not unknown. Skin tone ranges from a light tan to deep brown, and eye color varies greatly. They also tend to favor tattoos, which have a deep, spiritual significance to them. Kyma tend to favor bright, flamboyant clothing,

Society
The Kyma live as nomads on the Ayanil Seas, only coming ashore to build more boats, trade, or gather raw materials. Their knowledge of the sea enables them to live off its fauna and flora by using simple tools such as nets and spears to forage for food. What is not consumed is dried atop their boats, then used to barter for other necessities at local markets.
A sea gnome’s boat is his home, work, and life. These boats range from sixteen to thirty feet in length, and are entirely sail powered. The rear portion of the boat is usually covered by a cloth tarp, and the boats are often two-masted, with large triangular sails.
The Kyma have a deep respect for music and song, and often a family has at least one bard. Their natural aptitude for magic has inspired some to give up the ocean to learn from other races, but many often return to lead their small communities.
At least twice a year the Kyma hold large gatherings, sometimes several thousand families, where knowledge, song, magic, and food are shared. At these grand Sea Festivals, amazing relics of the past can sometimes be found, as some fisher or diver has pulled something up from the depths.

Relations
The Kyma are an amiable people, generally getting along well with the other races. They are exceedingly friendly, and will often give rides to traveling islanders. They are known to be a little impulsive, often playing jokes on the unwary, helped by their natural aptitude for illusions.

Alignment and Religion
Most Kyma are neutral good, with leanings toward chaotic good. Kyma communities (as loosely organized as they are) are often lead by bards. Religion among the Kyma is a practical matter, with offers being given to Ikatere. There is also a tradition of witches among them, and they are often consulted before major undertakings, like marriage.

Adventurers
Kyma are travelers by nature, and sometimes they choose to see the world of land as well as world of water. Some of the most successful sky pirates are Kyma who have gained a taste for flight.

Male Names:Malar, Prelor, Samnar.
Female Names: Liani, Karali, Endili.

Kyma Racial Traits
+2 Constitution, +2 Charisma, -2 Strength: Kyma are physically weaker than the other races, but are hardy and very agreeable.
Small: Kyma are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Kyma have a base speed of 20 feet.
Low-Light Vision(Ex): Kyma can see twice as far as humans in conditions of dim light.
Kyma Magic: Kyma add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
Illusion Resistance: Kyma get a +2 racial saving throw bonus against illusion spells or effects.
Hold Breath(Ex): A Kyma can hold its breath for a number of rounds equal to four times its
Constitution score before it risks drowning or suffocating.
Keen Senses: Kyma receive a +2 racial bonus on Perception skill checks.
Ocean Survival: Kyma recieve a +2 racial bonus to Climb and Swim checks, Kyma spend their lives clamoring in and out of their boats.
Shipwright: Kyma recieve a +2 racial bonus to Craft(shipbuilding)
Weapon Familiarity: Kyma are proficient with nets.
Languages: Kyma begin play knowing Kyma and Tradespeak. Kyma with high intelligence scores may begin play knowing: Saracen, Ayan.

Kyma

Saroth Pretakor Pretakor