Palii Symbiote

Creatures: Palii Symbiont

Palii Symbiont CR 1/4
100 XP
N Diminutive Aberration
Init: +3; Senses: Blindsense 15 ft. ; Perception: +4
Defenses
AC: 18, touch 16, flat-footed 16, (+2 natural, +2 Dex, +4 size)
HP: 3
Fort: +0; Ref: +2; Will: +2
Offense
Speed: 5 ft.
Melee: bite -1 (1)
Space: 1ft.; Reach: 0 ft.
Statistics
Str 1, Dex 14, Con 10, Int 12, Wis 11, Cha 10; Ego 6
Base Atk +0; CMB -9; CMD 3
Feats Skill Focus(Knowledge (any one))
Skills Perception +4, Knowledge(any one) +7, Stealth +9
SQ symbiont, wings, gauntlet form, feeding, telepathy
Ecology
Environment underground (Palii Crystal Caverns only)
Organization solitary, clutch (2-4)
Treasure
Special Abilities
Symbiont(Ex) A symbiont has an ego score, and just like an intelligent magic item, if a personality conflict occurs, the host must make a Will save (DC = symbiont’s ego), or the symbiont becomes dominant. Dominance last for one day, or until a critical situation occurs. When bonded to its host the symbiont gains a number of advantages. It acts on its host’s turn, regardless of its own initiative modifier. It is not flat-footed unless its host is and it is aware of any danger its host is aware of. If bonded to a visible portion of the host body, opponents can attack the symbiont instead of the host. This works the same way as attacking an object: the symbiont gains the benefit of the host’s Dexterity modifier to AC instead of its own, and gains any deflection bonus to AC the host has as well. Its own size modifier and natural armor bonus apply. Attacking a symbiont provokes an attack of opportunity from the host. The symbiont never takes damage from attacks directed at the host, and usually is not affected by spells. However, if the host rolls a 1 on its saving throw a symbiont is one of the “magic items” that may be affected. The symbiont uses the host’s base saving throw bonuses if they are better than its own.
Wings(Ex) Palii symbionts grant their host creature feathered wings, appropriate for the host’s size, that allow the host to glide for a short time. A host may fly as a move action for up to 30 feet and must begin and end their move on a solid surface. This may also be made as a full round action for a total distance of 60 feet.
Gauntlet Form(Ex) An attached Palii symbiont grants a +1 shield bonus to the host creature’s AC, and the host may not use a shield or wear magic items that use the gloves or shield slot.
Feeding(Ex) Palii symbionts feed on their hosts, and cause one point of Constitution damage per day, ordinarily the host regains one lost Constitution point that night, just before the symbiont feeds again, keeping the host at an equilibrium point of -1 to its normal Constitution.
Telepathy(Su) Palii symbionts communicate telepathically with their hosts, as long as the host knows at least one language. Palii may also communicate telepathically with other Palii within 5 ft.
Palii symbionts live within the crystal caverns beneath the mesas of western Meridar. They are unable to survive long outside of the caverns without a host, and the Soren people have long made use of the Palii in exchange for protecting their caverns and providing hosts. They resemble a fist sized chunk of crystal veined rock in their natural state, and when attached take a form similar to that of a gauntlet made of the same material. Individual attached Palii often alter their appearance to a limited degree. Palii are collectors of knowledge, and are driven to gain a host so they may experience the world outside their caverns.

Palii Symbiote

Saroth Pretakor Pretakor