Every warlock has made a pact with a powerful supernatural being, the source of his or her powers. These pacts are not necessarily evil in nature, as the whims of powerful beings are varied and vast. The eldritch power granted by the pact infuses the warlocks very soul, permanently altering their being, and eventually transforming them into a being similar to that which granted their power.
The pact made is unique to every individual, lending them differing gifts, but all warlocks share some common traits. They are usually ambitious, seeking a faster route to arcane power than studying books. They were not blessed with the sorcerer’s innate magical blood, and at some point made a pact, either of their own volition or not. In exchange for their word, they were granted power. Some sought out this power from the beginning, tracking down ancient sites of power. Others researched the necessary rituals to contact their patron. Others yet were approached at the brink of death, and offered power. Some even exist who were blessed at birth.
No matter the patron, every warlock now has arcane magic infused into the core of their being, granting them not spells but spell like abilities, usable at will, known as Invocations. Every warlock can also summon arcane energies in the form of an Eldritch Blast, which they later learn to alter with Eldritch Essence Invocations and Eldritch Blast Shape Invocations. As the power of the pact grows, they become more like their patron, gaining various boons. The arcane energy infusing their souls also grants them various Eldritch Gifts, from increased agility to fast healing.
The warlock is often considered to be a dubious individual, as each has their own motivations, often influenced by their patron. One can never be sure why exactly a warlock does anything, or really means what the say. While their patrons sometimes dictate their actions, a warlock never loses their free will, and some even choose to fight against what their patrons represent. Nevertheless, whether rebelling against their pact, or working with it, the warlock’s soul sings with eldritch energies, powering their unique form of magic.
Role: Warlocks excel at damaging single targets, and can later learn to damage groups of enemies. Their invocations known are limited, but grant a variety of powers. They can fill a variety of places, from a front line combatant to a range blaster, and have a penchant for rare knowledge and trinkets. Warlocks spend their lives searching for the new sources of power and ways to further develop their abilities.
Alignment: Any, some pacts have alignment restrictions to begin with, but changing alignment does not restrict the warlock from gaining new abilities.
Hit Die: d8
A warlock’s class skills are Acrobatics (Dex), Bluff (Cha), Craft (Int), Disguise (Cha), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks per Level: 4 + Intelligence modifier.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Invocations Known|
|1st||+0||+0||+0||+2||Eldritch Blast 1d8, Cantrips, Invocations (Least), Pact||1|
|3rd||+2||+1||+1||+3||Eldritch Blast 2d8, Damage Reduction 1||3|
|5th||+3||+1||+1||+4||Eldritch Blast 3d8, Pact Resistance 5||4|
|6th||+4||+2||+2||+5||Eldritch Gift, Invocations (Lesser)||5|
|7th||+5||+2||+2||+5||Eldritch Blast 4d8, Damage Reduction 2||6|
|8th||+6 / +1||+2||+2||+6||Pact Boon||7|
|9th||+6 / +1||+3||+3||+6||Eldritch Blast 5d8||8|
|10th||+7 / +2||+3||+3||+7||Eldritch Gift, Pact Resistance 10||8|
|11th||+8 / +3||+3||+3||+7||Eldritch Blast 6d8, Damage Reduction 3, Invocations (Greater)||9|
|12th||+9 / +4||+4||+4||+8||Pact Boon||10|
|13th||+9 / +4||+4||+4||+8||Eldritch Blast 7d8||11|
|14th||+10 / +5||+4||+4||+9||Eldritch Gift||12|
|15th||+11 / +6 / +1||+5||+5||+9||Eldritch Blast 8d8, Damage Reduction 4, Pact Resistance 15||12|
|16th||+12 / +7 / +2||+5||+5||+10||Pact Boon, Invocations (Grand)||13|
|17th||+12 / +7 / +2||+5||+5||+10||Eldritch Blast 9d8||14|
|18th||+13 / +8 / +3||+6||+6||+11||Eldritch Gift||15|
|19th||+14 / +9 / +4||+6||+6||+11||Eldritch Blast 10d8, Damage Reduction 5||16|
|20th||+15 / +10 / +5||+6||+6||+12||Pact Mastery||16|
The following are the class features of the warlock.
Weapon and Armor Proficiency
A warlock is proficient with all simple weapons. A warlock is also proficient with light armor. He can cast warlock invocations while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a warlock wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure (all warlock invocations have a somatic component, including eldritch blast). A multiclass warlock still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Eldritch Blast (Sp): The first ability a warlock learns is eldritch blast. A warlock attacks his foes with baleful magical energy to deal damage and sometimes impart other debilitating effects.
An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d8 + Charisma modifier points of damage at 1st level and increases in power as the warlock rises in level. An eldritch blast is the equivalent of a spell whose level is equal to one-half the warlock’s class level (round down), with a minimum spell level of first and a maximum of 9th when a reaches 18th level or higher.
An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock’s eldritch blast (because it is a spell-like ability, not a spell). However, the feat Ability Focus increases the DC for all saving throws (if any) associated with a warlock’s eldritch blast by 2.
Invocations(Sp): A warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A warlock can use any invocation he knows at will, with the following qualifications:
A warlock’s invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. A warlock is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. A warlock can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A warlock’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. A warlock’s caster level with his invocations is equal to his warlock level.
The save DC for an invocation (if it allows a save) is 10 + equivalent spell level + the warlock’s Charisma modifier. Since spell-like abilities are not actually spells, a warlock cannot benefit from the Spell Focus feat. He can, however, benefit from the Ability Focus feat, as well as from feats that emulate metamagic effects for spell-like abilities, such as Quicken Spell-Like Ability and Empower Spell-Like Ability.
The four grades of invocations, in order of their relative power, are least, lesser, greater, and grand. A warlock begins with knowledge of one invocation, which must be of the lowest grade (least). As a warlock gains levels, he learns new invocations, as described below. A list of available invocations can be found following this class description
At any level when a warlock learns a new invocation, he can also replace an invocation he already knows with another invocation of the same or a lower grade. At 6th level, a warlock can replace a least invocation he knows with a different least invocation (in addition to learning a new invocation, which could be either least or lesser). At 11th level, a warlock can replace a least or lesser invocation he knows with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be least, lesser, or greater). At 16th level, a warlock can replace a least, lesser, or greater invocation he knows with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be least, lesser, greater, or dark).
Finally, unlike other spell-like abilities, invocations are subject to arcane spell failure chance as described under Weapon and Armor Proficiency above. Warlocks can qualify for some prestige classes usually intended for spellcasters.
Invocations are detailed on the page: Warlock Invocations.
Cantrips(Sp): A warlock knows three cantrip level invocations, or 0th-level spells as at will spell-like abilities at first level. These spell-like abilities are drawn from the following list, and function as the warlock’s Invocations in respect to caster and save DC’s. All warlock’s know Detect Magic, and may learn two additional cantrips. A warlock’s choices for cantrips known are: Arcane Mark, Dancing Lights, Daze, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Prestidigitation, Read Magic, Resistance, Spark.
Pact: At first level a warlock chooses which pact from which he draws power. A pact, once chosen, cannot be changed. Some pacts have alignment requirements as noted in their descriptions. At first level a Pact grants a class skill, to which the warlock gains a bonus equal to one half their level, minimum 1. The warlock also receives his first pact boon at first level as detailed in the description, and receives further boons at 4th, 8th, 12th, and 16th levels. The pact also determines what it necessary to overcome his Damage Reduction ability and what choices are eligible for his Pact Resistance ability. Available choices for a Pact are detailed under Warlock Pacts.
Eldritch Gift: At second level, and every four levels a warlock gains his first eldritch gift. An eldritch gift is an expression of the magical energies emanating from the warlock’s soul. Some eldritch gifts require earlier gifts in their trees to be selected, or may have a level requirement. Eldritch gifts can be found on the page: Eldritch Gifts.
Damage Reduction: At 3rd level a warlock gains damage reduction 1 over a damage type, which can be bypassed by the weakness specified in their Pact. At every four levels after 3rd, a warlock’s damage reduction improves by 1. Some pacts have effects which replace this damage reduction with another ability.
Pact Resistance: At 5th level a warlock gains energy resistance 5 to two of the energy types specified in the warlock’s Pact. These energy types cannot be changed once chosen. The warlock’s energy resistance improves to 10 at 10th level, and 15 and 15th level. These resistances stack with any existing racial energy resistances.
Pact Mastery: At 20th level the warlock undergoes a transformation into the creature type specified under his Pact. The pact mastery grants the warlock immunity to aging, he no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that he has already taken, however, remain in place. Age bonuses still accrue, but the warlock will not die of old age.