Warlock Pacts

Classes|Warlock|Pacts

A warlock gains a pact at first level. This pact was formed with a powerful supernatural entity. The powers granted by his pact grow as the warlock gains levels, and also specify what energy types he has resistance to, as well as what kind of damage bypasses his damage reduction. A warlock’s pact also determines what his pact mastery type and bonuses are. Some pacts have an alignment restriction, and the warlock must have this alignment to choose this pact. However, if the warlock’s alignment changes he still gains all current and future bonuses of his pact. The nature of the pact does tend to cause a warlock’s alignment to drift towards that of his patron. A warlock’s pact may not changed once chosen.

Warlock Pacts

Pact Alignment Description
Aeonic Pact Any Neutral You have forged a pact with an Aeon, a race of neutral outsiders who roam the planes maintaining the balance of reality.
Agathionic Pact Any Good You have forged a pact with an Agathion, a beast-aspect celestial.
Angelic Pact Any Good You have forged a pact with an Angel, a race of celestials native to the good-aligned outer planes.
Archonic Pact Any Lawful or any Good You have forged a pact with an Archon, a race of celestials native to lawful good-aligned outer planes.
Astral Pact Any You have forged a pact with a powerful entity from the Astral plane.
Asuran Pact Any Lawful or any Evil You have forged a pact with an Asura, an immortal being whose origins are rooted in rejection and destruction.
Azatan Pact Any Chaotic or any Good You have forged a pact with an Azata, a race of celestials native to chaotic good-aligned outer planes.
Daemonic Pact Any Evil You have forged a pact with a Daemon, a neutral evil outsider that eats souls and thrives on disaster and ruin.
Demonic Pact Any Chaotic or any Evil You have forged a pact with a Demon, a chaotic evil outsider that calls the Abyss home.
Devilish Pact Any Lawful or any Evil You have forged a pact with a Devil, a lawful evil outsider that hails from the plane of Hell.
Divic Pact Any Evil You have forged a pact with a Div, a neutral evil outsider that sows misfortune and ruin.
Draconic Pact Any You have forged a pact with Dragon.
Elemental(Air) Pact Any You have forged a pact with an Air Elemental Lord.
Elemental(Earth) Pact Any You have forged a pact with an Earth Elemental Lord.
Elemental(Fire) Pact Any You have forged a pact with a Fire Elemental Lord.
Elemental(Water) Any You have forged a pact with a Water Elemental Lord.
Ethereal Pact Any You have forged a pact with a powerful entity from the Ethereal plane.
Fey Pact Any You have forged a pact a powerful fey, a creature with supernatural abilities and a connections to nature or some other force or plane.
Genie Pact Any You have forged a pact with a powerful genie.
Inevitable Pact Any Lawful You have forged a pact with an Inevitable, a construct-like outsider built by the axiomites to enforce law.
Protean Pact Any Chaotic You have forged a pact with a Protean, a serpentine outsider of pure chaos.
Shadow Pact Any You have forged a pact with a powerful being of the plane of Shadow.
Undeath Pact Any You have forged a pact with a powerful undead creature.

Aeonic Pact

Alignment: Any.

Class Skill: Pick any one Knowledge skill, this skill is now a class skill and you receive a bonus equal to one half your warlock level on skill checks involving this skill (minimum 1).

Weakness: Special. An Aeonic pact warlock doesn’t receive damage reduction, instead they receive a deflection bonus to their AC equivalent to the level of damage reduction they would have otherwise, (Example: a 7th level warlock has Damage Reduction 2, so an Aeonic pact warlock would receive a +2 deflection bonus to AC).

Energies: Cold and either electricity or fire.

Pact Boons

1st Level: At 1st level you gain the blast of hope and despair eldritch essence invocation as a bonus least invocation known.

4th Level: At 4th level you gain the Extension of All (Su) supernatural ability. You gain insight into the nature of the universe. You adds half your class level (round down) to all Knowledge skill checks as an insight bonus and may make all Knowledge skill checks untrained. This bonus does not stack with his Aeonic pact skill bonus.

8th Level: At 8th Level you gain the tentacles of the theletos invocation as a bonus lesser invocation known.

12th Level: At 12th level you gain the akhana touch invocation as a bonus greater invocation known.

16th Level: At 16th level you gain the Gaze of the Bythos(Su), a gaze attack usable for a number of rounds per day equal to your warlock level plus your Charisma modifier. Any creature who fails a Fortitude save is confused for 4 + 1d4 rounds. The save DC for this ability is equal to 10 + one-half your warlock level + your Charisma modifer.

Pact Mastery: Your type changes to outsider with the native and Aeon subtypes. You gain the Envisaging(Su) ability of the Aeons, but do not gain any further benefits of the Aeon subtype.


Agathion Pact

Alignment: Any Good.

Class Skill: Survival skill is now a class skill and you receive a bonus equal to one half your warlock level on skill checks involving this skill (minimum 1).

Weakness: Evil or silver.

Energies: Electricity and cold or sonic.

Pact Boons

1st Level: You gain animal speech as bonus least invocation known.

4th Level: Beginning at 4th you gain the Lay On Hands(Su) ability. You can now heal wounds (either your own or those of others) by touch. Each day you can use this ability a number of times equal to one-half your warlock level plus your Charisma modifier. With one use of this ability, you can heal 1d6 hit points of damage for every two warlock levels you possess. Using this ability is a standard action, unless you target yourself, in which case it is a swift action. Despite the name of this ability, you only need one hand free to use this ability.
Alternatively, you can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels of warlock you possess. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving against this damage.

8th Level: At 8th level you gain protective aura (evil) as a bonus lesser invocation known.

12th Level: At 12th level you gain beast shape as a bonus greater invocation known.

16th Level: At 16th level you gain Leonal’s Roar(Su) as a supernatural ability, usable a number of times per day equal to 1 + your Charisma Modifier (minimum 1). As a standard action you can emit a powerful roar as a standard action. Each roar affects a 60 foot cone with the effects of a holy word spell and also deals 2d6 points of sonic damage to all creatures in the area (Fortitude save negates, with a save DC equal to 10 + one-half your warlock level + your Charisma modifier). This is a sonic effect.

Pact Mastery: Your type changes to outsider with the native, Agathion, and Good subtypes. You gain the Truespeech(Su) ability of the Agathions, but do not gain any further benefits of the Agathion subtype.


Angelic Pact

Alignment: Any Good.

Class Skill: Heal is now a class skill and you receive a bonus equal to one half your warlock level on skill checks involving this skill (minimum 1).

Weakness: Evil or cold iron.

Energies: Acid and cold.

Pact Boons

1st Level: At first level you gain the radiant blast eldritch essence invocation as a bonus least invocation known.

4th Level: At 4th level you gain the Channel(Su) ability. You can channel positive energy like a cleric, using your warlock level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.

8th Level: At 8th level you gain protective aura as a bonus lesser invocation known.

12th Level: At 12th level you gain truesight, as a bonus greater invocation known.

16th Level: At 16th level you gain the Wings of Heaven(Su) ability. You can sprout feathery wings gaining a fly speed of 60 feet with good maneuverability. These wings can be summoned with a move action and be dismissed as a swift action. You can use the Wings of Heaven at will.

Pact Mastery: Your type changes to outsider with the native, Angel, and Good subtypes. You gain the Truespeech(Su) ability of the Angels, but do not gain any further benefits of the Angel subtype.


Archonic Pact

Alignment: Any Lawful or any Good.

Class Skill: Diplomacy is now a class skill and you receive a bonus equal to one half your warlock level on skill checks involving this skill (minimum 1).

Weakness: Evil or silver.

Energies: Electricity and fire or sonic.

Pact Boons

1st Level: At 1st level you gain the eldritch blade eldritch blast shape invocation as a bonus least invocation known. This can only be the two-handed form of the eldritch blade blast shape. Your eldritch blade is also treated as good-aligned for the the purpose of overcoming damage reduction.

4th Level: At fourth level you gain the ability to Smite Evil(Su). Once per day, you can call out to the powers of good to aid her in her struggle against evil. As a swift action, the you choose one target within sight to smite. If this target is evil, you add your Charisma bonus (if any) to your attack rolls and add your warlock level to all damage rolls made against the target of your smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level of warlock you possess. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, you gain a deflection bonus equal to your Charisma modifier (if any) to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time you rest and regains your uses of this ability. At 7th level, and at every three levels thereafter, the you may smite evil one additional time per day, as indicated on the table below, to a maximum of six times per day at 19th level.

Level Uses of Smite Evil
7th 2/day
10th 3/day
13th 4/day
16th 5/day
19th 6/day

8th Level: At 8th level you gain protective aura(evil) as a bonus lesser invocation known.

12th Level: At 12th level you gain teleport as a bonus greater invocation known.

16th Level: At 16th level you gain an Aura of Menace(Su). A righteous aura surrounds you when you fight or get angry. Any hostile creature within a 20-foot radius of you must succeed on a Will save to resist its effects. The save DC is equal to 10 + your warlock level + your Charisma modifier. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit you. A creature that has resisted or broken the effect cannot again be affected by your aura for 24 hours.

Pact Mastery: Your type changes to outsider with the native, Archon, Lawful, and Good subtypes. You gain the Truespeech(Su) ability of the Archons, but do not gain any further benefits of the Archon subtype.


Astral Pact

Alignment: Any.

Class Skill: Knowledge (planes) is now a class skill and you receive a bonus equal to one half your warlock level on skill checks involving this skill (minimum 1).

Weakness: Silver.

Energies: Acid, cold, electricity, fire, or sonic.

Pact Boons

1st Level: At first level you gain the force blast eldritch essence invocation as a bonus least invocation known .

4th Level: At fourth level you gain a familiar, as through the Arcane Bond- ability. Your treat you warlock level as your effect wizard level. You also gain the Improved Familiar feat as a bonus feat.

8th Level: At 8th level you gain the voracious dispelling invocation as a bonus lesser invocation known.

12th Level: At 12th level you gain plane shift as a bonus greater invocation known. While plane shift is ordinarily a grand invocation, you learn it as a greater invocation.

16th Level: At 16th level you gain the Planar Adaption(Su) ability. This functions as a constant effect planar adaption spell.

Pact Mastery: Your type changes to outsider with the native subtype. You gain Astral Projection as an at will spell like ability, which functions as a grand invocation.


Asuran Pact

Alignment: Any Lawful or any Evil.

Class Skill: Perform (dance) is now a class skill and you receive a bonus equal to one half your warlock level on skill checks involving this skill (minimum 1).

Weakness: Cold iron or good.

Energies: Acid and electricity.

Pact Boons

1st Level: At 1st level you gain the sickening blast eldritch essence invocation as a bonus least invocation known.

4th Level: At 4th level you gain the Dance of Disaster(Su) ability. Dance of Disaster grants you Shot on the Run as a bonus feat, whether or not you meet the prerequisites. In addition you may substitute a Perform(dance) check in place of an Acrobatics check to move through an enemy’s threatened squares or space, and may also may substitute an Perform(dance) check in place of any concentration check.

8th Level: At 8th level you gain poisonous touch as a bonus lesser invocation known.

12th Level: At 12th level you gain teleport as a bonus greater invocation known.

16th Level: At 16th level you gain the Spirit Blades(Su) ability. As a swift action you can call forth up to six longsword-shaped force effects that float near you until directed. You can use a standard action to direct one blade to attack a target up to a distance of 50 feet away, or use a full-attack action to cause all six blades to attack up to six different targets up to a distance of 50 feet away, each to a different location if desired. Once you direct a spirit blade to attack a foe, the blade continues to attack that for each round on your turn until directed otherwise and as long as the foe remains within 50 feet of you. As a move action, you can direct all currently attacking blades to switch targets to new foes within 50 feet. These weapons attack using you base attack bonus modified by your Charisma modifier, and deal 1d8 points of damage plus an additional amount of force damage equal to your Charisma modifier. Physical attacks do not affect these blades, but disintegrate, a sphere of annihilation, or a rod of cancellation (touch AC 25) causes them to vanish. If a spirit blade’s target dies, or moves beyond a 50-foot range and you do not re-target that blade by the end of your turn, the blade vanishes. Likewise, any blades that are not within 50 feet of you at the end of your turn also vanish. You can use this ability a number of rounds per day equal to your warlock level plus your Charisma modifier, and these rounds need not be consecutive.

Pact Mastery: Your type changes to outsider with the native, Asura, Lawful, and Evil subtypes. You gain the Elusive Aura(Su) ability of the Asuras to range of 20 feet, but do not gain any further benefits of the Asura subtype.


Demonic Pact

Alignment: Any Chaotic or Any Evil

Class Skill: You receive a bonus equal to one half your warlock level on all Intimidate checks (minimum 1).

Weakness: Cold iron or good.

Energies: Electricity and either acid, cold, or fire.

Pact Boons

1st Level: At 1st level you gain the destructive blast eldritch essence invocation as a bonus least invocation known. This invocation lets your eldritch blast deal full damage to objects.

4th Level: At 4th level you gain immunity to poison.

8th Level: At 8th level you gain charm monster as a bonus lesser invocation known.

12th Level: At 12th level you gain teleport as a bonus greater invocation known.

16th Level: At 16th level you gain the dreaded vorpal strike supernatural ability of the Balors. As a swift action you may imbue any slashing weapon you wield with the vorpal weapon quality. You may use this ability for a number of rounds per day equal to your warlock level plus your Charisma modifier, and these rounds need not be consecutive.

Pact Mastery: At 20 level a demonic pact warlock’s power approaches that of the fabled demon lords. Your type changes to outsider with the native, demon, chaotic, and evil subtypes. You gain immunity to electricity and poison, resist 10 acid, cold, and fire (if not already obtained as one of your resistances). You gain telepathy- with any creature that speaks a language within 100 feet. You gain a spell like ability to summon one Marilith once per day.


Warlock Pacts

Saroth Pretakor Pretakor