At second level, and every four levels a warlock gains an eldritch gift. An eldritch gift is an expression of the magical energies emanating from the warlock’s soul. Some eldritch gifts have other eldritch gifts as prerequisites, or may have a level requirement.
Arcane Bond: You can form an arcane bond as a wizard of your warlock level.
Bonus Feat: You may choose any of the bonus feats from the following list. You must meet all the prerequisites of the feat in order to choose it.
Ability Focus(Eldritch Blast), Antagonize, Arcane Strike, Brew Potion, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Elemental Focus, Greater Elemental Focus, Improved Familiar, Improved Precise Shot, Magical Aptitude, Medium Armor Proficiency, Point Blank Shot, Precise Shot, Prodigy, Shot on the Run, Stealthy, Weapon Focus (Ray)
Deceive Item: You can take 10 on Use Magic Device checks when you would normally be able to take 10, although the skill does not normally allow it.
Eldritch Evasion: While Elditch Quickness is active, you can avoid even magical and unusual attacks with great agility. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead takes no damage. Eldritch Evasion can be used only if you are wearing light armor or no armor. When helpless you do not gain the benefit of evasion. Prerequisite: Eldritch Quickness.
Eldritch Mettle: By drawing on your Eldritch Strength, you gain the ability to shrug off powerful effects. When Edritch Strength is active, you are able to resist effects with great willpower or fortitude. If you succeed on a Fortitude or Will save against an effect with a partial effect on a successful save, you instead suffer no effects from the attack. Prerequisite: Eldritch Strength.
Eldritch Quickness: Your pact grants you the ability to bend reality around your body, increasing your mobility. You gain the ability, as a swift action, to grant yourself a +1 luck bonus to AC, Reflex saves, and a +5 feet enhancement bonus to your base speed, for number of rounds per day equal to your warlock level + your Charisma modifier, and these rounds need not be used consecutively. This bonus increases based on your warlock level. At 5th level the bonus increases to a +2 luck bonus, and +10 feet enhancement bonus, at 10th a +3 luck bonus, and a +15 feet enhancement bonus, at 15th a +4 luck bonus and a +20 feet enhancement bonus, and at 20th a +5 luck bonus to AC and Reflex saves, and a +25 feet enhancement bonus to you base speed.
Eldritch Strength: Your pact grants you the ability bend reality inside your body, increasing your combat ability. You gain the ability, as a swift action, to grant yourself a +1 luck bonus on melee attack rolls, melee damage rolls, and Fortitude saves, for number of rounds per day equal to your warlock level + your Charisma modifier, and these rounds need not be used consecutively. This bonus increases based on your warlock level. At 5th level the bonus increases to a +2 luck bonus, at 10th a +3 luck bonus, at 15th a +4 luck bonus, and at 20th a +5 luck bonus.
Eldritch Resilience: Your pact has increased your ability to heal. You gain the ability to grant yourself fast healing 1, as an immediate action, for a number of rounds per day equal to your warlock level + your Charisma modifier. These rounds do not need to be used consecutively. Your fast healing increases as you gain levels, at 5th level you instead gain fast healing 2, at 10th fast healing 3, at 15th fast healing 4, and at 20th fast healing 5. This ability will activate automatically at 0 or fewer hit points. In addition, whether or not Eldritch Resilience is active or has rounds remaining, you are immune to bleed damage and automatically stabilize when reduced to below 0 hit points.
Extra Invocation: You may pick another invocation of a level you can currently invoke. You may take this ability multiple times.
Imbue Item: You may craft magic items as if you were a spellcaster. If you do not have the spell needed to make the item, you may make a Spellcraft check (DC equal to 15 + twice the spell level) to emulate an arcane spell, or (DC 25 + twice the spell level) for divine spells. If you fail a check on a particular spell, you can’t emulate it until you reach your next character level. This even works when brewing potions. Prerequisites: Decieve Item.
Improved Eldritch Evasion: This works like Eldritch Evasion, except that while you still take no damage on a successful Reflex saving throw against attacks, you henceforth take only half damage on a failed save. When helpless you do not gain the benefit of improved evasion. Prerequisites: Eldritch Quickness, Eldritch Evasion
Improved Eldritch Mettle: This works like Eldritch Mettle, except that while you still take no damage on a successful Fortitude or Will saving throw against attacks, you henceforth take only half damage on a failed save. Prerequisites: Eldritch Strength, Eldritch Mettle.
Metainvocation: With this gift, you may apply a metainvocation benefit from the list below and apply it to three uses of your invocations that day. Below is a list of metainvocations, and its level prerequisite. Each has the same effect as the Metamagic Feat equivalent, except that there is no spell level increase, or corresponding casting time increase. A warlock can also spend his feats to buy metainvocations. You can take this gift multiple times.
2nd Level – Ectoplasmic Invocation, Extended Invocation, Flaring Invocation, Merciful Invocation, Tenebrous Invocation
5th Level – Burning Invocation, Concussive Invocation, Empowered Invocation, Intensified Invocation, Thundering Invocation
8th Level – Focused Invocation
11th Level – Maximize Invocation
14th Level – Quickened Invocation
Recharge Gift: Whenever you disable an enemy or confirm a critical with Eldritch Blast, you regain two rounds of use of either Eldritch Quickness, Eldritch Strength, or Eldritch Resilience, up to you maximum number of rounds per day. Prerequisite: Eldritch Quickness, or Eldritch Strength, or Eldritch Resilience.